Recently, in exploring interaction, augmented reality and visual cognition Gair had mentioned the collective 'Blast Theory', who, through further exploration I found, worked with IPerG, a group whose aim has been the creation of 'entirely new game experiences, which are tightly interwoven with our everyday lives through the objects, devices and people that surround us and the places we inhabit. The approach has been through the exploration of several showcase games which come under the description of “pervasive games” - a radically new game form that extends gaming experiences out into the physical world. To achieve a high quality of interactive experience for these games, new technologies and methods were explored for the creation of novel and compelling forms of content. Their web site documents the main findings of the project and its public documentation - publications, deliverables and dissemination materials.' On investigating further I contacted Karl-Petter Ã…kesson, at the Swedish Institute of Computer Science (SICS), and he then suggested beta access to their new pervasive gaming authoring software called TheCreator. It sounds really fascinating, and although it will probably not be completely up and running before the end of my MSc I want to continue researching and being involved in this area of digital media and interaction, so I'm looking forward to exploring further in the near future.
photo's © SICS and IPerG
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