Friday 24 July 2009

Data moshing


Having fun now that I have processing and Max talking, and also downloaded some samples from JMyron too to add to the whole process. I'm currently building a patch to include datamoshing, so that when people interact it will look just like a live image capture, however as they move around there are glitches applied so that the image slowly deteriorates and changes, but, as you stay still, it returns back to it's original image. This ties in nicely with my mirror metaphor and also the surreal idea that when looking in a mirror are we really seeing the real image - what happens when we look away or move - does the image have a parallel experience?

Thursday 23 July 2009

More inspiration



I love the insecurity camera, and this great shadow monsters installation using Processing, and JMyron. Everything is not always as it seems............!

Max/MSP and Processing

After quite a few hours I have got Processing and Max talking to each other so I can manipulate my Processing files via Max MSP and vice versa. So I can now put the finishing touches to altering the visuals that a user will see as they interact. Randomly, different images will appear, as a visual journey unfolds which in turn will be different for each individual and every interaction.

Monday 20 July 2009

Unfolding Landscape


Jenny Brownrigg gave me a link to this which, although slightly different from what I am currently working on still creates a visual experience for people who interact with the piece.

"The dramatic natural land formation of The Old Man of Storr in Trotternish on the Isle of Skye was transformed through illumination and sound throughout the months of August and September in 2005. For forty two nights this award winning installation The Storr: Unfolding Landscape brought an audience of six and a half thousand people, equipped with headlamps, guides and walking sticks on a strenuous walk to witness one of Europe’s most dramatic and inspiring landscapes at midnight. The massed pinnacles and buttresses were illuminated while powerful soundscapes drifted down from the ridges above."

TheCreator


Looking at some of the information Karl-Petter Åkesson has sent me from SICS, based on pervasive gaming - as mentioned in an earlier post. The interface looks good. The ideas on authoring etc are still in development but hopefully in the Autumn this can be further explored!

Wednesday 8 July 2009

MaxMSP



Working on a bit of Max/MSP Jitter material today to try and get the AR material and the processing files all working in synch.Tricky stuff.


Pervasive gaming


Recently, in exploring interaction, augmented reality and visual cognition Gair had mentioned the collective 'Blast Theory', who, through further exploration I found, worked with IPerG, a group whose aim has been the creation of 'entirely new game experiences, which are tightly interwoven with our everyday lives through the objects, devices and people that surround us and the places we inhabit. The approach has been through the exploration of several showcase games which come under the description of “pervasive games” - a radically new game form that extends gaming experiences out into the physical world. To achieve a high quality of interactive experience for these games, new technologies and methods were explored for the creation of novel and compelling forms of content. Their web site documents the main findings of the project and its public documentation - publications, deliverables and dissemination materials.' On investigating further I contacted Karl-Petter Åkesson, at the Swedish Institute of Computer Science (SICS), and he then suggested beta access to their new pervasive gaming authoring software called TheCreator. It sounds really fascinating, and although it will probably not be completely up and running before the end of my MSc I want to continue researching and being involved in this area of digital media and interaction, so I'm looking forward to exploring further in the near future.


photo's © SICS and IPerG

Monday 6 July 2009

We are autobots.......

Really like this AR piece 'We Are Autobots' set up for the new Transformers film! Aiming to include this kind of face tracking in my installation, alongside the element of pervasive gaming. Want to keep the idea small but have some impact, and be intuitive for the users.